ive been using Mulch for about 5/6 years and of late have come to rely on it for my most "out there" and "experimental" works. (experimental is such an awkward way to describe a sound,everything is experimental to a degree isnt it? whatever...)
Im also a big fan of REAPER and these 2 programs are what i create with almost exclusively.
The sound im on is kind of dub,grindcore,cinematic,wonky tech, yet infused with alot of noise and acoustic recordings, soundscapes, musiqueconcrete,found sound, ambience..and on it goes.
Its organick and majickal yet stiffened by oppressive machines and it stumbles, breaking down in defiance,,,,,(god this is bullshit:)!] :)
What im getting around to is im interested in the way YOU use AudioMulch and the sounds you get...or more interestingly, the sound you strive to obtain, the sounds you dont get!. The elusive structures which are so difficult to reign and recreate.
Often i find myself repeating methods and process. This is a great way to project your "sound" yet it can also stagnate and rot. I thought that by sharing ideas and approaches to Mulch we could possibly open new horizons to the way we work with it.(?) Im curious to hear and share musings on Mulch and how you go about engineering your work. What kind of sound do you play? What are you after? What motivates and inspires and what was that last awesome track/performance you heard/performed and couldnt rid from your mind,and for the life of you cannot replicate. Those majick moments when you didnt press record! :) Where do you see Mulch going, and music and machines/software in general?
Hopefully someone will bite and we can have a good ole chin-wag. I look forward to meeting you and sharing ideas, wisdom, audio esoterica(?) and any old paranoid conspiracy [i got plenty of these] you care to share.
See you around
PS. Ross, congratulations on AudioMulch and version2, i hope to see many more to come. its a truly great program, and i hope that we as a community can work with you to make it greater. Cheers!