Hi all,
I am just demoing Audiomulch, and I am impressed. I spare you the hooorays and yippies which would merely bore all of the seasoned users. I had heard (coming from EnergyXT1, Podium and Reaper, using Reaktor and so on) quite a few things about audiomulch, and in some forums you get the "oooh it's only for single-core-machines, that's a no-go" and so on. Testing it with my 4 year old laptop showed extremely good results though, and as long as things are "manageable", why should users care - if cpu load gets too heavy, we can always bounce and re-load and just go on, so multicore support would be great and many expect it - but it works without, and so it is no real problem.
I have a Kore2 controller (which after 2 years and a replacement now works^^), and I am thrilled how beautifully the automation in Audiomulch works. Just starting here, so there are surely many great other things I'll do in the future, with foot controllers, maybe a cheap wacom tablet, keys and whatnot.
In short, you won me over.
My only suggestion would be if maybe in the future you could consider a price policy like for example Reaper does it. I know that sounds a tad like coming from old Scrooge or a german banker^^, and 189$ are not that much if you paid for Reaktor in 2004 and so on, or compare with old hardware. That's all true. But i was just thinking if it would not be a good idea to make prices for a)people who actually make money b)people who don't. Reaper is around 60$ if you are a hobbyist or a pro that is not actually rich, and is 225$ or more (I forgot) if you actually earn your living with music. They pay for the same version.
Again, don't get me wrong, I donated to 25+ freeware-developers and I truly appreciate the tools we all get, in fact it's a shame how few people pay 20$ to guys who develop tools for free.
Seen from a financial point of view such a "Reaper-like" suggestion would only make sense if the userbase went up 4 times if you tried such a scheme. But well, who knows?
Well - just an idea. Apart from that I am very very happy, my old old laptop likes Audiomulch well^^.
No other software daws I own works so well with my Kore2 controller. It is pure fun to switch between controlling audiomulch contraptions that great way and then controlling Kore2 as a vst itself within Audiomulch. Sad they discontinued Kore, but like other controllers it makes for a great musical combination - superb.
I am thrilled how great Audiomulch works for vst-instruments AND for bass and guitar and voice. Not having multi core might even get us to find out how to create new sounds with what we have - a good thing!
For fieldrecording-guys like me the experimental possibilities are like heaven. Guess I'll test a bit more and buy a license soon. Still, maybe you'd get even more users if you'd setup some form of pricing scheme some day that would match "reality as us western people see". In 2008 markets would have gone to hell if not bizarre sums would have been pumped into the system from just those which our conservatives+liberals tell us would be "the bad ones" - only the states saved the so-calles "free" markets. I know from talking to developers that sales DID go down for many since that time. (If big rich companies like NI drop prices considerably, there must be something going on^^).
So well, just an idea, and of course everyone who wants to support Audiomulch would be free to buy a pro-license^^..
To prove that it is me and not Scrooge or Dagobert Duck posting for the first time here, I'm going to buy a license now^^. I truly appreciate that you don't rely on dongles (I lose usb sticks like umbrellas^^) and c/r. And really, I wonder why I did not test Audiomulch 2 before. The blog is another superb idea - I like developers who share ideas how to use their tools, as I always had the impression my left brain area would contain quite an amount of straw instead of those miracles that enable you to think highly logical ;-))))
Yes, a bit of a long post. True^^. A happy new year to all who like Audiomulch!
Hi Klemperer,
Thanks for sharing your views. I apologise that I've provided an even longer response.
I also found it interesting that NI discontinued Kore. I hope that AM can fill a similar need and I'd be interested to hear about areas where the Kore software is more/less useful than AM.
Multicore support will happen eventually, but for the reasons you state above I haven't considered it the highest priority. I would be interested to hear about the use-cases where multicore is an absolute requirement.
As for relative pricing, I think this is a complex issue that concerns the whole market. Since I'm neither an economist nor a multi-tier marketing expert it's difficult for me to provide a coherent response to your points. But from the perspective of the guy leading the creation of AudioMulch it's relatively simple: I want to best serve my customers, and as such my priorities are to stay in business and continue to improve AudioMulch for the people who pay for it. That's not just about having money coming in but also about retaining a focused user base rather than trying to be everything to everyone. So far the $189 price has been working well. There are a number reasons behind the current price (a combination of who I consider my users are, how much it costs to develop AudioMulch here in Australia, other products in the market, where AudioMulch is heading, simplicity of a single price and single target user base, etc.) At the current price I am happy to report that sales have been good and the business is sustainable. I am confident that I can continue to grow AudioMulch to better serve musicians at the current price.
Beyond that, I have some other random thoughts that I've written as a result of my morning coffee. Apologies for the length, but perhaps there is something worth considering here:
My view of the current price war (NI, Waves, Apple, Digidesign, etc.) is that these companies are now at a scale where it is possible to shift bulk units and saturate the market at low prices. I do not see the kind of technical innovation from these players that we saw 10 years ago. They have mature products, good access to the retail channel, they have brand recognition etc. They also recognise that it is profitable to sell their (mostly) already developed products in high volumes at low prices to the low end of the market. Perhaps this also means making products that are general rather than specialised (c.f. discontinuation of Kore). Where this will end, I don't know -- one theory is that the Mac (or maybe even Windows PC) will be dead in 5 years so better cash in the existing product lines before the ship sinks.
So, from my point of view, "2011 pricing" is more a function of the maturity of certain companies and product lines than any kind of real reflection of what it costs to develop software. You could argue that no one could afford to develop something so specialised at the scale of Logic Audio or Reaktor and compete at their current prices -- of course this is great for the big players. You might say it's a problem because it makes AudioMulch look expensive to some people at $189. I don't see it that way -- I see the other tools as unrealistically under-priced compared to their true value as stand-alone software products. In Apple's case, Logic Audio is a way to sell more Macintoshes. For NI and others maybe it's the market maturity cash-in strategy I mentioned above. It's a bargain bonanza for consumers and that's great. But at the same time, based on sales over the last few years I don't feel that overall people are finding AudioMulch too expensive to purchase.
As for offering a lower priced version of AudioMulch, I do consider it from time to time. But it would not be aimed at "people not making money from music." I respect Reaper's approach, but I don't really agree with the ideology -- that somehow the primary value of music software is to fit into a money making chain. I'd much prefer to make great software than affordable software, although I try to do both. My view is that if you want a good tool, or instrument, you pay the price that it costs to sustainably produce it. If you want a good guitar you don't get to buy it cheaper just because you're not making money from playing it. The value of a musical instrument is in it's utility to help you make music, not as a tool to make money. So, I don't like this idea of splitting the users into "makes money"/"doesn't make money" from music. Either way it costs me the same to produce AudioMulch and to support each user. I don't care if my users make money, I care that they make music. But if they are otherwise identical but can't afford the price, well, I acknowledge that that's an unsolved problem.
To give you an idea, some options I've considered for producing a lower-priced version are: (1) a time-limited student licence that can be upgraded to the full version later (max/msp has a 9 month student licence for example), (2) a "lite" version with less features. I've never been completely clear on how to do a lite version or it probably would have happened already, but the idea would be to omit features that are generally only used by high-end users rather than to cripple it with limitations. e.g. perhaps only 1 midi in/midi out, limit to stereo or quad audio i/o, single core (when multicore is available), etc. (3) geo-pricing with per-country prices linked to some kind of price index.
Apologies for my long post. Hopefully it gives you some insight into my thinking.
Best wishes,
Ross